This contains the states of everything but Lara Exception: Lara and the boats and buggies and the UPV's * = sprite sequence; others are movable mesh objects 0: Lara 1: Lara pistol animation 2: Lara's ponytail 3: Lara shotgun animation 4: Lara Desert-Eagle animation 5: Lara Uzi animation 6: Lara MP5 animation 7: Lara rocket-launcher animation 8: Lara grenade-launcher animation 9: Lara harpoon-gun animation 10: Lara flare animation 11: Lara's left thigh Lara in quadbikes: 1: Going straight 2: Turning left 7: Dying 8: Standing up in seat 9: Climbing in from right side 10: Climbing out to right side 11: Getting bounced backward? 12: Getting bounced upward? 13: Getting bounced leftward? 14: Getting bounced rightward? 15: Stationary and breathing? 17: Being shaken up (back and forth) 18: Getting bounced forward? 19: Getting knocked out and dying 20: Getting knocked out and dying? 21: Pulling back, then forward? 22: Turning rightward 23: Climbing in from left side 24: Climbing out to left side Lara with the big gun: 0: Grabbing gun 1: Releasing gun 2: Aiming gun downward Lara in kayak: 0: Forward? Backward? / Flipping over / Unflipping 1: Stationary 2: Turning leftward 3: Turning rightward 4: Climbing in from right side 5: Dying 6: Forward? Backward? 7: Getting flipped over 8: Dying flipped over 9: Placing oars on side 10: Placing oars on side 11: ? 12: Climbing in from left side 13: Getting out on left side 14: Getting out on right side 15: Getting ready to get out? 16: Picking up oars from side Lara with UPV: 0: Dying 1: Being hit 2: Releasing it at water surface (treading water) 4: In motion 5: Stationary 8: Grabbing it 9: Releasing it underwater Lara with boat: 0: Entering 1: Driving (stationary) 2: Driving (moving) 3: Jumping out rightward (starboard) 4: Jumping out leftward (port) 5: Getting hurt 6: Pulling something on left side 7: Pulled something back on right side; moving? 8: Dying 9: Pulled something back on right side 16: Pulled something back on right side; right leg back 22: Pulled something back on right side Lara in mine cart: 0: Getting into cart 1: Picking up wrench? 2: Getting out of cart on left side 2: Getting out of cart on right side 4: Cart standing still 5: Ducking 6: RIding while standing up 7: Riding 8: Tilting rightward 9: Pulling forward 10: Tilting leftward 11: Pulling brake 12: Leaning forward 13: Leaning backward 14: Getting thrown out of cart and dying 15: Jumping up? 16: Getting thrown out of cart 17: Getting hit by beam 18: Throwing switch with wrench 19: Holding brake 23: Pulling brake 24: Pulling brake 25: Pulling brake 26: Pulling brake 12: UPV 0: 1: 2: 3: 4: 5: 6: 8: 9: 10: 11: [animations closely parallel Lara-with-UPV states] 13: Lara's left thigh Lara turning pulley Lara killed by crocodile? Lara being shaken by tyrannosaur Lara pushing down detonator plunger Lara awakening Lara being shaken around underwater? Lara turning a fuel-valve handle Lara being shaken by the Willardspider? 14: Kayak 0: 1: 2: 3: 4: 5: 6: 7: 8: 9: 10: 11: 12: 13: 14: 15: 16: 17: [animations closely parallel Lara-in-kayak states] 15: Inflatable boat 0: 1: 2: 3: 4: 5: 6: 7: 10: 11: 12: 13: 14: 15: 16: 17: 18: 19: 20: 21: 22: [animations closely parallel Lara-in-boat states] 16: Quadbike 0: Misc. actions 1: Going straight? 3: Tilting rightward 6: Wheels left and right fast 7: Driver dying? 8: Shaking 9: Tilting right then straight 10: Tilting right then straight 11: Tilting backward 12: Tilting from backward to level 13: Tilting left then straight 14: Tilting right then straight 15: Stationary 16: Tilting forward 17: Tilting from forward to level 20: Tilting leftward 21: Tilting backward then level 17: Mine cart 0: 1: 2: 3: 4: 5: 6: 7: 8: 9: 10: 11: 12: 13: 14: 15: 17: 18: 19: 21: 22: 23: 24: 25: 26: 27: [animations closely parallel Lara-in-mine-cart states] [Lara-dying animations are associated with cart-tumbling ones] 18: Big gun [Only one state] [animations closely parallel Lara-with-big-gun states] 20: Tribesman with spiked ax (TR3G: Braveheart refugee) 1: Kneeling 2: Walking 3: Running 4: Standing 5: Thrusting ax 6: Swinging ax downwards 7: Walking and swiping ax 8: Swinging ax upwards 9: Dying 10: Running and thrusting ax 11: Standing 12: Running and swiping ax 21: Tribesman with poison-dart gun 1: Kneeling 2: Walking 3: Running 4: Kneeling and blowing a dart 6: Swinging blowgun downwards 8: Swinging blowgun upwards 9: Dying 11: Standing 12: Running 13: Standing 22: Dog 1: Standing 2: Walking 3: Running 5: Walking hunched down 6: Running and jumping 7: Snarling 8: Lying down 9: Head lowered 10: Running? 11: Dying 12: Biting 23: Rat 1: Running 2: Standing on all fours 3: Rearing up, biting? 4: Biting 5: Rearing up and biting 6: Dying 24: Black pyramid (TR3G: red pyramid) [Only one state] 25: Killer whale (TR3G: dolphin) 0: Swimming slowly 1: Swimming quickly 2: Leaping 3: Swimming leftward 4: Swimming rightward? 5: Swimming downward 6: Swimming upward 7: Dying? 26: Scuba diver 1: Swimming 2: Treading water 3: Swimming, firing harpoon gun 4: Swimming, wielding harpoon gun 6: Treading water, wielding harpoon gun 7: Treading water, firing harpoon gun 9: Dying 27: Crow 1: Flying 2: Flying in place 3: Flying 4: Dying 5: Dying 6: Pecking 7: Pecking 28: Tiger 0: Dying 1: Standing 2: Walking 3: Leaping 5: Biting 6: Biting 7: Leaping and biting 8: Leaping and biting 29: Vulture (TR3G: also pterodactyl) 1: Flying 2: Standing 3: Gliding 4: Dying 5: Dying 6: Pecking 30: Assault-course target 0: Popping up 1: Top knocked down 2: Middle twirling 3: Whole target turning around 31: Crawler mutant in closet [Only one state] [Dying animation] 32: Crocodile (in water) (TR3G: big fish) 1: Swimming 2: Biting 3: Dying 34: Compy (short for Compsognathus) 0: Standing / Dying 1: Running 2: Jumping 3: Biting 35: Lizard thing 1: Standing 2: Running 3: Biting while running? 4: Biting while running? 5: Breathing poison? (no sound) 6: Jumping? 7: Biting while standing? 8: Growling and Swiping? 9: Breathing poison 10: Running and jumping 11: Dying 12: Climbing up 1 step 13: Climbing up 2 steps 14: Climbing up 3 steps 15: Climbing down 36: Puna guy 0: Sitting still 1: Bowing (attacking) 2: Punching (attacking) 3: Dying 37: Mercenary 1: Standing with weapon held up 2: Walking 3: Running 4: Standing with weapon down 5: Firing with arm out 6: Firing while walking 7: Dying 8: Aiming with arm out 9: Aiming while walking 10: Aiming two-handed 11: Firing two-handed 38: Raptor hung by rope (fish bait) [Only one state] 39: RX-Tech guy in red jacket 1: Standing 2: Walking 3: Running 4: Aiming 5: Firing gun 6: Aiming two-handed 7: Firing gun two-handed 8: Firing left-to-right two-handed 9: Firing right-to-left two-handed 10: Firing while walking 11: Aiming two-handed and crouching 12: Aiming while walking 13: Dying 14: Firing while walking 15: Getting to crouch 16: Crouching 17: Aiming while crouching 18: Firing while crouching 19: Walking while crouching 20: Standing up from crouching 40: RX-Tech guy with gun (dressed like flamethrower guy) 1: Standing 2: Walking 3: Running 4: Standing with gun downward 5: Firing 6: Firing while walking 7: Dying 8: Aiming 9: Aiming while walking 10: Aiming two-handed 11: Firing two-handed 41: Dog (Antarctica) 1: Standing 2: Walking 3: Running 5: Walking hunched down 6: Running and jumping 7: Snarling 8: Lying down 9: Head lowered 10: Running? 11: Dying 12: Biting 42: Crawler mutant 0: Stationary 1: Crawling 2: Belching (attacking) 3: Dying 44: Tinnos wasp 0: Flying 1: Flying, getting ready to sting 2: Stinging 3: From stinging to flying 4: Flying and stinging 5: Dying, part 1 6: Dying, part 2 7: Flying? 45: Tinnos monster 0: Standing 1: Walking 2: Running 3: Stabbing with claws while walking 4: Stabbing with left claw while walking 4: Stabbing with right claw while walking 6: Stabbing with left claw 7: Stabbing with right claw 8: Dying 9: Stabbing with claws 10: Making fireballs 46: Brute mutant (with claw) 1: Standing 2: Walking 3: Running 4: Pulling back claw 5: Swinging claw 6: Getting back to standing after swinging 7: Swiping with claw 8: Kicking 9: Running and swiping 10: Walking and swiping 11: Dying 47: Black pyramid (TR3G: red pyramid) [Only one state] 48: Black pyramid (TR3G: red pyramid) [Only one state] 49: Willardspider 0: Standing 1: Walking 2: Stabbing with forelegs 3: Lifting up and then stabbing with forelegs 4: Getting knocked out 5: Staying knocked out 6: Getting up after being knocked out 7: Stabbing with forelegs while walking 8: Stabbing with forelegs while walking 9: Flipping over 10: Shooting poison cloud 50: RX-Tech flamethrower guy 1: Standing 2: Walking 3: Standing 4: Standing with flamethrower down 5: Standing 6: Firing flame? 7: Dying 8: Standing 9: Walking and firing flame? 10: Stepping back 11: Firing flame 51: London goon (TR3G: Slinc goon) 1: Standing with weapon held up 2: Walking 3: Running 4: Standing with weapon down 5: Firing with arm out 6: Firing while walking 7: Dying 8: Aiming with arm out 9: Aiming while walking 10: Aiming two-handed 11: Firing two-handed 53: "Damned" stick-wielding goon (TR3G: mutant goon) 1: Standing 2: Walking 3: Swinging stick forward (hitting) 4: Swinging stick backward 5: Standing and waving stick 6: Swinging stick upward 7: Swinging stick upward (two-handed) 8: Swinging stick downward (hitting?) 9: Swinging stick downward (two-handed, hitting) 10: Running 11: Dying 12: Climbing up 1 step 13: Climbing up 2 steps 14: Climbing up 3 steps 15: Climbing down 56: London guard (TR3G: castle guard) 1: Standing 2: Walking 3: Running 4: Aiming 5: Firing gun 6: Aiming two-handed 7: Firing gun two-handed 8: Firing left-to-right two-handed 9: Firing right-to-left two-handed 10: Firing while walking 11: Aiming two-handed and crouching 12: Aiming while walking 13: Dying 10: Firing while walking 15: Getting to crouch 16: Crouching 17: Aiming while crouching 18: Firing while crouching 19: Walking while crouching 20: Standing up from crouching 57: Sophia Lee 1: Standing 2: Walking 3: Running 4: Jumping while holding up staff 5: Firing staff 6: Dying 7: Waving staff and giggling 8: Firing staff 9: Climbing up 1 step 10: Climbing up 2 steps 11: Climbing up 3 steps 12: Climbing down 58: Thames Wharf machine [Only one state] 60: MP with stick (TR3G: mechanic with wrench) 1: Standing 2: Walking 3: Swinging stick forward (hitting) 4: Swinging stick backward 5: Tapping stick on hand 6: Swinging stick to left 7: Pulling stick up to be shoved forward 8: Getting ready to swing stick forward 9: Shoving stick forward 10: Running 11: Dying 12: Making a big swing of stick forward (hitting) 13: Climbing up 1 step 14: Climbing up 2 steps 15: Climbing up 3 steps 16: Climbing down 61: MP with gun 1: Standing 2: Walking 3: Running 4: Aiming 5: Firing gun 6: Aiming two-handed 7: Firing gun two-handed 8: Firing left-to-right two-handed 9: Firing right-to-left two-handed 10: Firing while walking 11: Aiming two-handed and crouching 12: Aiming while walking 13: Dying 15: Getting to crouch 16: Crouching 17: Aiming while crouching 18: Firing while crouching 19: Walking while crouching 20: Standing up from crouching 62: Prisoner 1: Standing 2: Walking 3: Punching on left 4: Punching on right 5: Nervously putting fists together 6: Punching on left and pulling back right 7: Pulling back for right punch 8: Doing swinging right punch 9: Punching on right 10: Running 11: Dying 12: Climbing up 1 step 13: Climbing up 2 steps 14: Climbing up 3 steps 15: Climbing down 63: MP with sighted gun and night sight 1: Standing 2: Walking 3: Running 4: Standing with gun downward 5: Firing gun 6: Walking and firing 7: Dying 8: Aiming 9: Walking and aiming 10: Aiming two-handed 11: Firing two-handed 64: Gun turret 0: Firing 1: Idle 65: Dam guard 1: Standing 2: Walking 3: Punching on left 4: Punching on right 5: Nervously putting fists together 6: Punching on left and pulling back right 7: Pulling back for right punch 8: Doing swinging right punch 9: Punching on right 10: Running 11: Dying 12: Climbing up 1 step 13: Climbing up 2 steps 14: Climbing up 3 steps 15: Climbing down 66: Black pyramid (TR3G: red pyramid) [Only one state] 67: Black pyramid (TR3G: red pyramid) [Only one state] 68: Black pyramid (TR3G: red pyramid) [Only one state] 69: Cobra / Rattlesnake 0: Awakening / Dying 1: Head Up 2: Biting 3: Sleeping 70: Temple statue 0: Standing with arms out 1: Dancing while swinging swords 2: Standing with swords held in front 3: Walking with swords held in front 4: Frozen 5: Attacking with swords 6: Gloating? 7: Swinging swords downward 8: Standing with arms out 9: Dying 71: Monkey 2: Walking 3: Standing 4: Running 5: Bowing head? 6: Squatting 7: Waving arm 8: Scratching face 9: Rolling 10: Doing something with hands 11: Dying 12: Swiping with right arm 13: Jumping up and attacking? 14: Jumping up and attacking? 15: Climbing 2 steps 16: Climbing 1 step 17: Climbing 0 steps 18: Jumping down 2 steps 19: Jumping down 1 step 20: Jumping down 0 steps 73: Tony Firehands 0: Standing 1: Jumping up and laughing 2: Standing 3: Shooting fireball with right hand 4: Waving arms up (shooting fireball?) 5: Waving arms outward (shooting fireball?) 6: Dying 74: Black pyramid (TR3G: red pyramid) [Only one state] 75: Black pyramid (TR3G: red pyramid) [Only one state] 76: Black pyramid (TR3G: red pyramid) [Only one state] 77: Black pyramid (TR3G: red pyramid) [Only one state] 78: Black pyramid (TR3G: red pyramid) [Only one state] 79: Black pyramid (TR3G: red pyramid) [Only one state] 80: Black pyramid (TR3G: red pyramid) [Only one state] 81: Black pyramid (TR3G: red pyramid) [Only one state] 82: Black pyramid (TR3G: red pyramid) [Only one state] 83: Collapsible floor 0: Stationary 1: Shaking 2: Falling 3: Settling down 86: Heavy swinging thing / Drill bit / Swinging brazier [Only one state] 87: Spikes / Barbed wire [Only one state] 88: Boulder / Barrel 0: Stationary 1: Rolling 89: Giant boulder (Temple of Puna) 0: Stationary 1: Rolling 90: Disk (like dart) [Only one state] 91: Black pyramid (TR3G: red pyramid) / Metallic shim? [Only one state] 94: Spiked frame with impaled skeleton / Slamming door 0: At initial position 1: Sprung (moved in spikes' direction) 97: Movable cubical block (pushable) 0: Stationary 1: Being pulled? 2: Being pushed? 98: Movable cubical block (pushable) 0: Stationary 1: Being pulled? 2: Being pushed? 101: Destroyable boarded-up window (TR3G: destroyable grille) [Only one state] 102: Destroyable boarded-up window [Only one state] 102: Destroyable wall [Only one state] 106: Overhead pulley hook [Only one state] 107: Falling fragments 0: At initial position 1: Falling 2: Settling 108: Rolling spindle 1: Stationary 2: Rolling 110: Subway train (TR3G: Eurostar train, saucer-shaped sub, red car) [Only one state] 111: Wall-mounted knife blade / Knife disk 1: Extended 2: Pulled back 113: Detachable stalacites 1: Attached to ceiling 2: Falling 3: On ground 114: Spiky movable wall (TR3G: also Loch Ness Monster) [Only one state] 116: Spiky movable vertical wall / Tunnel borer / (TR3G: hot-air balloon) [Only one state] 117: Valve wheel / Pulley 0: Stationary 1: Turning / Turned 118: Switch / Pullable book [switch states] 0: Off 1: On [states may be reversed] [book] 0: Original position 1: Pulled out 119: Underwater propeller / Diver sitting on block / Underwater rotating knives / Meteorite / (TR3G: Sophia Lee hideout boulder) 0: Spinning 1: Stopping? [Diver; turns into another diver object after jumping off] 0: Sitting on block and looking around 1: Jumping off block and into water 120: Fan 0: Spinning 1: Stopping 121: Heavy stamper / Grinding drum / Underwater rotating knives [Only one state] 122: Temple statue (original petrified state) / Willard in cutscene [Only one state] 123: Monkey with medipack / Willard in cutscene / Sophia Lee in cutscene 2: Standing 124: Monkey with key 2: Standing 125: * Frame (for indicator bars) 127: Zipline handle 1: Moving 2: Settling down 128: Above-water switch 0: Off 1: On [states may be reversed] 129: Above-water switch 0: Off 1: On [states may be reversed] 130: Underwater switch 0: Off 1: On [states may be reversed] 131: Door 0: Closed 1: Open 132: Door 0: Closed 1: Open 133: Door 0: Closed 1: Open 134: Door 0: Closed 1: Open 135: Door 0: Closed 1: Open 136: Door 0: Closed 1: Open 137: Door 0: Closed 1: Open 138: Door 0: Closed 1: Open 139: Trapdoor 0: Closed 1: Open 140: Trapdoor 0: Closed 1: Open 142: Bridge (flat) [Only one state] 143: Bridge (slope = 1) [Only one state] 144: Bridge (slope = 2) [Only one state] 145: Passport (opening up) [Only one state] 146: Stopwatch [Only one state] 147: Lara and butler picture [Only one state] 148: [Cutscenes] Mercenary with partially amputated leg / Willard / Leader of the Damned / Open trunk / MP 1 / Delivery-truck driver 1 / Raft / Sophia Lee / Willardspider 149: [Cutscenes] Willard / Damned goon / Antenna / MP 2 Delivery-truck driver 2 / Tony / Fish 1 / Ora Dagger 150: [Cutscenes] Bell / Table / Boxed computer / Quadbike / Truck rear door 1 / Stone block 1 / Fish 2 / Light pillar 151: [Cutscenes] Wrapped-up tent / Truck rear door 2 / Stone block 2 / Fish 3 / Meteorite 152: [Cutscenes] Glass (for drinking) / Tribesman / Gunflare / Stone block 3 / Sophia Lee's staff / Willard 153: [Cutscenes] Stool / Stone block 4 / Chair 154: [Cutscenes] Goon's gun / Bowl with tomato soup / Stone block 5 155: [Cutscenes] Sophia Lee's goon / Willard's briefcase / Stone block 6 / Fish 4 156: [Cutscenes] Mine elevator / Quadbike 158: Passport (closed) [Only one state] 159: Bar with "N" logo [Only one state] 160: Pistol (on ground) [Only one state] 161: Shotgun (on ground) [Only one state] 162: Desert Eagle (on ground) [Only one state] 163: Uzis (on ground) [Only one state] 164: Harpoon gun (on ground) [Only one state] 165: MP5 (on ground) [Only one state] 166: Rocket launcher (on ground) [Only one state] 167: Grenade launcher (on ground) [Only one state] 168: Pistol ammo(?) (on ground) [Only one state] 169: Shotgun ammo (on ground) [Only one state] 170: Desert Eagle ammo (on ground) [Only one state] 171: Uzi ammo (on ground) [Only one state] 172: Harpoons (on ground) [Only one state] 173: MP5 ammo (on ground) [Only one state] 174: Rockets (on ground) [Only one state] 175: Grenades (on ground) [Only one state] 175: Small medipack (on ground) [Only one state] 175: Large medipack (on ground) [Only one state] 178: Flares (on ground) [Only one state] 179: Flare (on ground) [Only one state] 180: Savegame crystal (on ground) [Only one state] 181: Sunglasses [Only one state] 182: Portable CD Player [Only one state] 183: Direction keys [Only one state] 184: Globe (for indicating destinations) [Only one state] 185: Pistol [Only one state] 186: Shotgun [Only one state] 187: Desert Eagle [Only one state] 188: Uzis [Only one state] 189: Harpoon gun [Only one state] 190: MP5 [Only one state] 191: Rocket launcher [Only one state] 192: Grenade launcher [Only one state] 193: Pistol ammo(?) [Only one state] 194: Shotgun ammo [Only one state] 195: Desert Eagle ammo [Only one state] 196: Uzi ammo [Only one state] 197: Harpoons [Only one state] 198: MP5 ammo [Only one state] 199: Rockets [Only one state] 200: Grenades [Only one state] 201: Small medipack [Only one state] 202: Large medipack [Only one state] 203: Flares [Only one state] 204: Savegame crystal [Only one state] 205: Puzzle 1 (on ground?) [Only one state] 206: Puzzle 2 (on ground?) [Only one state] 207: Puzzle 3 (on ground?) [Only one state] 208: Puzzle 4 (on ground?) [Only one state] 209: Puzzle 1 [Only one state] 210: Puzzle 2 [Only one state] 211: Puzzle 3 [Only one state] 212: Puzzle 4 [Only one state] 213: Slot 1 empty [Only one state] 214: Slot 2 empty [Only one state] 215: Slot 3 empty [Only one state] 216: Slot 4 empty [Only one state] 217: Slot 1 full [Only one state] 218: Slot 2 full [Only one state] 219: Slot 3 full [Only one state] 220: Slot 4 full [Only one state] 224: Key 1 (on ground?) [Only one state] 225: Key 2 (on ground?) [Only one state] 226: Key 3 (on ground?) [Only one state] 227: Key 4 (on ground?) [Only one state] 228: Key 1 [Only one state] 229: Key 2 [Only one state] 230: Key 3 [Only one state] 231: Key 4 [Only one state] 232: Lock 1 [Only one state] 233: Lock 2 [Only one state] 234: Lock 3 [Only one state] 235: Lock 4 [Only one state] 236: Pickup 1 (on ground?) [Only one state] 236: Pickup 2 ? [unused] (on ground?) [Only one state] 238: Pickup 1 [Only one state] 239: Pickup 2 ? [unused] [Only one state] 240: Infada stone (on ground?) (TR3G: Hand of Rathmore) [Only one state] 241: Element 115 (on ground?) [Only one state] 242: Eye of Isis (on ground?) [Only one state] 243: Ora dagger (on ground?) [Only one state] 244: Infada stone (TR3G: Hand of Rathmore) [Only one state] 245: Element 115 [Only one state] 246: Eye of Isis [Only one state] 247: Ora dagger [Only one state] 272: Keys (sprite) [Only one state] 273: Keys (sprite) [Only one state] 276: Infada stone (sprite) [Only one state] 277: Element 115 (sprite) [Only one state] 278: Eye of Isis (sprite) [Only one state] 279: Ora dagger (sprite) [Only one state] 282: Fire-breathing dragon statue 0: Idle 1: In between breaths 2: Breathing fire 285: Black pyramid (TR3G: red pyramid) [Only one state] 287: Tyrannosaur 1: Standing 2: Walking 3: Running 5: Dying 6: Bellowing 7: Biting 8: Shaking Head and Spitting Out 288: Raptor 0: Dying 1: Standing 2: Walking 3: Running 4: Jumping and Biting? 6: Bellowing 7: Running and snarling 8: Biting 291: Laser sweeper [Only one state] 292: Black pyramid (TR3G: red pyramid) [Only one state] 294: * Gray disk 295: Detonator switch box [Only one state] [Animation: plunger being pushed in] 296: * Various effects (water splash, water surface, fish, smoke, etc.) 297: * Bubble 299: * Flash (looks like distant light) 300: Gunflare [Only one state] 300: Gunflare (spiky) [Only one state] 304: Black pyramid (TR3G: red pyramid) [Only one state] 305: Black pyramid (TR3G: red pyramid) [Only one state] 309: Rocket (single) [Only one state] 310: Harpoon (single) [Only one state] 311: Grenade (single) [Only one state] 312: Big missile [Only one state] 313: Black pyramid (TR3G: red pyramid) [only one state] 314: Movable Boom 1: Horizontal 2: Moving to downward 315: Lara true appearance [variable] 316: * Flash (looks like distant light) 317: Black pyramid (TR3G: red pyramid) [only one state] 318: Red ceiling rotating(?) light [Only one state] 319: Black pyramid (TR3G: red pyramid) [only one state] 321: Black pyramid (TR3G: red pyramid) [only one state] 322: Black pyramid (TR3G: red pyramid) [only one state] 324: Black pyramid (TR3G: red pyramid) [only one state] 325: Black pyramid (TR3G: red pyramid) [only one state] 326: Black pyramid (TR3G: red pyramid) [only one state] 327: Black pyramid (TR3G: red pyramid) [only one state] 328: Black pyramid (TR3G: red pyramid) [only one state] 330: Black pyramid (TR3G: red pyramid) [only one state] 331: Black pyramid (TR3G: red pyramid) [only one state] 332: Black pyramid (TR3G: red pyramid) [only one state] 333: Black pyramid (TR3G: red pyramid) [only one state] 334: Black pyramid (TR3G: red pyramid) [only one state] 335: Black pyramid (TR3G: red pyramid) [only one state] 336: Black pyramid (TR3G: red pyramid) [only one state] 337: Black pyramid (TR3G: red pyramid) [only one state] 338: Black pyramid (TR3G: red pyramid) [only one state] 339: Black pyramid (TR3G: red pyramid) [only one state] 347: Black pyramid (TR3G: red pyramid) [only one state] 349: Union Jack / Man with heart cut out / Underwater vegetation / Translucent cover / Faregate barriers / Multiple rotating rings / Helicopter / Water wheel / Big gun turret / Missile held in clamps / Antarctic-base flag / Diving bell / Tinnos lamp / Meteorite Cavern helicopter / (TR3G: Scottish flag? / Giant drill) [only one state] 350: Racetrack pennant / Man sliced along front / Man in treehouse calling / Pulley / Mason-lodge rotating moon / Fish swimming in tank / Khaki stealth fighter flying / Movable block / Generator / Railroad switch lever / (TR3G: Floating mutant) [only one state] 351: Dagger of Xian in case / Mercenary with partially amputated leg / Union Jack / Mason-lodge dagger / Dead diver / Fish swimming in tank / Black stealth fighter flying / Base of big antenna? / Translucent cover / (TR3G: Helicopter / Floating mutant) [only one state] 352: Iris(?) in case / Dead mercenary / Mason-lodge moon block / Fish swimming in tank / Big antenna / (TR3G: Helicopter / Seaweed) [only one state] 353: Footstool / Fish swimming in tank / Radar display [only one state] 354: Dead raptor / Alarm box / Mason-lodge dagger / Small version of big antenna / (TR3G: Diving bell) [only one state] 355: Skybox [only one state] 356: * Standard symbols 357: Black pyramid (TR3G: red pyramid) [only one state] 358: Black pyramid (TR3G: red pyramid) [only one state] 360: The butler 1: Walking 2: Standing 360: The butler in military outfit and target 1: Walking 2: Standing 362: * Assault-course numerals and punctuation 365: Black pyramid (TR3G: red pyramid) [only one state] 366: Yellow shell casing [only one state] 367: Red shell casing [only one state] 370: Tinnos light shaft [only one state] 373: Electrical switch box [only one state] [First animation: initial state: closed] [Second animation: box door blown off]