This contains the states of everything but Lara

Exception: Lara and the boats and buggies and the UPV's

* = sprite sequence; others are movable mesh objects

  0: Lara
  1: Lara pistol animation
  2: Lara's ponytail
  3: Lara shotgun animation
  4: Lara Desert-Eagle animation
  5: Lara Uzi animation
  6: Lara MP5 animation
  7: Lara rocket-launcher animation
  8: Lara grenade-launcher animation
  9: Lara harpoon-gun animation
 10: Lara flare animation
 
 11: Lara's left thigh
 	Lara in quadbikes:
 	 1: Going straight
 	 2: Turning left
 	 7: Dying
 	 8: Standing up in seat
 	 9: Climbing in from right side
 	10: Climbing out to right side
 	11: Getting bounced backward?
 	12: Getting bounced upward?
 	13: Getting bounced leftward?
 	14: Getting bounced rightward?
 	15: Stationary and breathing?
 	17: Being shaken up (back and forth)
 	18: Getting bounced forward?
 	19: Getting knocked out and dying
 	20: Getting knocked out and dying?
 	21: Pulling back, then forward?
 	22: Turning rightward
 	23: Climbing in from left side
 	24: Climbing out to left side
 	
 	Lara with the big gun:
 	 0: Grabbing gun
 	 1: Releasing gun
 	 2: Aiming gun downward
 	
 	Lara in kayak:
 	 0: Forward? Backward? / Flipping over / Unflipping
 	 1: Stationary
 	 2: Turning leftward
 	 3: Turning rightward
 	 4: Climbing in from right side
 	 5: Dying
 	 6: Forward? Backward?
 	 7: Getting flipped over
 	 8: Dying flipped over
 	 9: Placing oars on side
 	10: Placing oars on side
 	11: ?
 	12: Climbing in from left side
 	13: Getting out on left side
 	14: Getting out on right side
 	15: Getting ready to get out?
 	16: Picking up oars from side
 	
 	Lara with UPV:
 	 0: Dying
 	 1: Being hit
 	 2: Releasing it at water surface (treading water)
	 4: In motion
	 5: Stationary
	 8: Grabbing it
	 9: Releasing it underwater
	
	Lara with boat:
 	 0: Entering
 	 1: Driving (stationary)
 	 2: Driving (moving)
  	 3: Jumping out rightward (starboard)
	 4: Jumping out leftward (port)
	 5: Getting hurt
	 6: Pulling something on left side
	 7: Pulled something back on right side; moving?
	 8: Dying
	 9: Pulled something back on right side
	16: Pulled something back on right side; right leg back
	22: Pulled something back on right side
	
	Lara in mine cart:
	 0: Getting into cart
	 1: Picking up wrench?
	 2: Getting out of cart on left side
	 2: Getting out of cart on right side
	 4: Cart standing still
	 5: Ducking
	 6: RIding while standing up
	 7: Riding
	 8: Tilting rightward
	 9: Pulling forward
	10: Tilting leftward
	11: Pulling brake
	12: Leaning forward
	13: Leaning backward
	14: Getting thrown out of cart and dying
	15: Jumping up?
	16: Getting thrown out of cart
	17: Getting hit by beam
	18: Throwing switch with wrench
	19: Holding brake
	23: Pulling brake
	24: Pulling brake
	25: Pulling brake
	26: Pulling brake

 12: UPV
	 0: 
	 1:
	 2: 
	 3:  
	 4: 
	 5: 
	 6: 
	 8: 
	 9: 
	10: 
	11:  
 	[animations closely parallel Lara-with-UPV states]
 	 
 13: Lara's left thigh

	Lara turning pulley
	Lara killed by crocodile?
	Lara being shaken by tyrannosaur
	Lara pushing down detonator plunger
	Lara awakening
	Lara being shaken around underwater?
	Lara turning a fuel-valve handle
	Lara being shaken by the Willardspider?

 14: Kayak
  	 0: 
  	 1: 
  	 2: 
  	 3: 
  	 4: 
  	 5: 
  	 6: 
  	 7: 
  	 8: 
  	 9: 
  	10: 
  	11: 
  	12: 
  	13: 
  	14: 
  	15: 
  	16: 
  	17: 
  	[animations closely parallel Lara-in-kayak states]
 15: Inflatable boat
  	 0: 
  	 1: 
  	 2: 
  	 3: 
  	 4: 
  	 5: 
  	 6: 
  	 7: 
  	10: 
  	11: 
   	12: 
  	13: 
   	14: 
 	15: 
  	16: 
  	17: 
  	18: 
  	19: 
  	20: 
  	21: 
  	22: 
  	[animations closely parallel Lara-in-boat states]
 16: Quadbike
 	 0: Misc. actions
 	 1: Going straight?
 	 3: Tilting rightward
 	 6: Wheels left and right fast
 	 7: Driver dying?
 	 8: Shaking
 	 9: Tilting right then straight
 	10: Tilting right then straight
 	11: Tilting backward
 	12: Tilting from backward to level
 	13: Tilting left then straight
 	14: Tilting right then straight
 	15: Stationary
 	16: Tilting forward
 	17: Tilting from forward to level
 	20: Tilting leftward
 	21: Tilting backward then level
 17: Mine cart
	 0: 
	 1: 
	 2: 
	 3: 
	 4: 
	 5: 
	 6: 
	 7: 
	 8: 
	 9: 
	10: 
	11: 
	12: 
	13: 
	14: 
	15: 
	17: 
	18: 
	19: 
	21: 
	22: 
	23: 
	24: 
	25: 
	26: 
	27: 
  	[animations closely parallel Lara-in-mine-cart states]
  	[Lara-dying animations are associated with cart-tumbling ones]
 18: Big gun
 	 [Only one state]
  	 [animations closely parallel Lara-with-big-gun states]
 20: Tribesman with spiked ax  (TR3G: Braveheart refugee)
	 1: Kneeling
	 2: Walking
	 3: Running
	 4: Standing
	 5: Thrusting ax
	 6: Swinging ax downwards
	 7: Walking and swiping ax
	 8: Swinging ax upwards
	 9: Dying
	10: Running and thrusting ax
	11: Standing
	12: Running and swiping ax
 21: Tribesman with poison-dart gun
	 1: Kneeling
	 2: Walking
	 3: Running
	 4: Kneeling and blowing a dart
	 6: Swinging blowgun downwards
	 8: Swinging blowgun upwards
	 9: Dying
	11: Standing
	12: Running
	13: Standing
 22: Dog
 	 1: Standing
 	 2: Walking
 	 3: Running
 	 5: Walking hunched down
 	 6: Running and jumping
 	 7: Snarling
	 8: Lying down
	 9: Head lowered
	10: Running?
	11: Dying
	12: Biting
 23: Rat
	 1: Running
	 2: Standing on all fours
	 3: Rearing up, biting?
	 4: Biting
	 5: Rearing up and biting
	 6: Dying
 24: Black pyramid (TR3G: red pyramid)
	[Only one state]
 25: Killer whale (TR3G: dolphin)
	 0: Swimming slowly
	 1: Swimming quickly
	 2: Leaping
	 3: Swimming leftward
	 4: Swimming rightward?
	 5: Swimming downward
	 6: Swimming upward
	 7: Dying?
 26: Scuba diver
	 1: Swimming
	 2: Treading water
	 3: Swimming, firing harpoon gun
	 4: Swimming, wielding harpoon gun
	 6: Treading water, wielding harpoon gun
	 7: Treading water, firing harpoon gun
	 9: Dying
 27: Crow
	 1: Flying
	 2: Flying in place
	 3: Flying
	 4: Dying
	 5: Dying
	 6: Pecking
	 7: Pecking
 28: Tiger
	 0: Dying
	 1: Standing
	 2: Walking
	 3: Leaping
	 5: Biting
	 6: Biting
	 7: Leaping and biting
	 8: Leaping and biting
 29: Vulture (TR3G: also pterodactyl)
	 1: Flying
	 2: Standing
	 3: Gliding
	 4: Dying
	 5: Dying
	 6: Pecking
 30: Assault-course target
	 0: Popping up
	 1: Top knocked down
	 2: Middle twirling
	 3: Whole target turning around
 31: Crawler mutant in closet
	[Only one state]
	[Dying animation]
 32: Crocodile (in water) (TR3G: big fish)
	 1: Swimming
	 2: Biting
	 3: Dying
 34: Compy (short for Compsognathus)
	 0: Standing / Dying
	 1: Running
	 2: Jumping
	 3: Biting
 35: Lizard thing
 	 1: Standing
 	 2: Running
 	 3: Biting while running?
 	 4: Biting while running?
 	 5: Breathing poison? (no sound)
 	 6: Jumping?
 	 7: Biting while standing?
 	 8: Growling and Swiping?
 	 9: Breathing poison
 	10: Running and jumping
 	11: Dying
 	12: Climbing up 1 step
 	13: Climbing up 2 steps
 	14: Climbing up 3 steps
 	15: Climbing down
 36: Puna guy
	 0: Sitting still
	 1: Bowing (attacking)
	 2: Punching (attacking)
	 3: Dying
 37: Mercenary
	 1: Standing with weapon held up
	 2: Walking
	 3: Running
	 4: Standing with weapon down
	 5: Firing with arm out
	 6: Firing while walking
	 7: Dying
	 8: Aiming with arm out
	 9: Aiming while walking
	10: Aiming two-handed
	11: Firing two-handed
 38: Raptor hung by rope (fish bait)
  	 [Only one state]
 39: RX-Tech guy in red jacket
	 1: Standing
	 2: Walking
	 3: Running
	 4: Aiming
	 5: Firing gun
	 6: Aiming two-handed
	 7: Firing gun two-handed
	 8: Firing left-to-right two-handed
	 9: Firing right-to-left two-handed
	10: Firing while walking
	11: Aiming two-handed and crouching
	12: Aiming while walking
	13: Dying
	14: Firing while walking
	15: Getting to crouch
	16: Crouching
	17: Aiming while crouching
	18: Firing while crouching
	19: Walking while crouching
	20: Standing up from crouching
 40: RX-Tech guy with gun (dressed like flamethrower guy)
	 1: Standing
	 2: Walking
	 3: Running
	 4: Standing with gun downward
	 5: Firing
	 6: Firing while walking
	 7: Dying
	 8: Aiming
	 9: Aiming while walking
	10: Aiming two-handed
	11: Firing two-handed
 41: Dog (Antarctica)
 	 1: Standing
 	 2: Walking
 	 3: Running
 	 5: Walking hunched down
 	 6: Running and jumping
 	 7: Snarling
	 8: Lying down
	 9: Head lowered
	10: Running?
	11: Dying
	12: Biting
 42: Crawler mutant
	 0: Stationary
 	 1: Crawling
 	 2: Belching (attacking)
 	 3: Dying
 44: Tinnos wasp
	 0: Flying
	 1: Flying, getting ready to sting
	 2: Stinging
	 3: From stinging to flying
	 4: Flying and stinging
	 5: Dying, part 1
	 6: Dying, part 2
	 7: Flying?
 45: Tinnos monster
	 0: Standing
	 1: Walking
	 2: Running
	 3: Stabbing with claws while walking
	 4: Stabbing with left claw while walking
	 4: Stabbing with right claw while walking
	 6: Stabbing with left claw
	 7: Stabbing with right claw
	 8: Dying
	 9: Stabbing with claws
	10: Making fireballs
 46: Brute mutant (with claw)
	 1: Standing
	 2: Walking
	 3: Running
	 4: Pulling back claw
	 5: Swinging claw
	 6: Getting back to standing after swinging
	 7: Swiping with claw
	 8: Kicking
	 9: Running and swiping
	10: Walking and swiping
	11: Dying
 47: Black pyramid (TR3G: red pyramid)
	[Only one state]
 48: Black pyramid (TR3G: red pyramid)
	[Only one state]
 49: Willardspider
	 0: Standing
	 1: Walking
	 2: Stabbing with forelegs
	 3: Lifting up and then stabbing with forelegs
	 4: Getting knocked out
	 5: Staying knocked out
	 6: Getting up after being knocked out
	 7: Stabbing with forelegs while walking
	 8: Stabbing with forelegs while walking
	 9: Flipping over
	10: Shooting poison cloud
 50: RX-Tech flamethrower guy
	 1: Standing
	 2: Walking
	 3: Standing
	 4: Standing with flamethrower down
	 5: Standing
	 6: Firing flame?
	 7: Dying
	 8: Standing
	 9: Walking and firing flame?
	10: Stepping back
	11: Firing flame
 51: London goon (TR3G: Slinc goon)
	 1: Standing with weapon held up
	 2: Walking
	 3: Running
	 4: Standing with weapon down
	 5: Firing with arm out
	 6: Firing while walking
	 7: Dying
	 8: Aiming with arm out
	 9: Aiming while walking
	10: Aiming two-handed
	11: Firing two-handed
 53: "Damned" stick-wielding goon (TR3G: mutant goon)
 	 1: Standing
	 2: Walking
	 3: Swinging stick forward (hitting)
	 4: Swinging stick backward
	 5: Standing and waving stick
	 6: Swinging stick upward
	 7: Swinging stick upward (two-handed)
	 8: Swinging stick downward (hitting?)
	 9: Swinging stick downward (two-handed, hitting)
	10: Running
	11: Dying
	12: Climbing up 1 step
	13: Climbing up 2 steps
	14: Climbing up 3 steps
	15: Climbing down
 56: London guard  (TR3G: castle guard)
	 1: Standing
	 2: Walking
	 3: Running
	 4: Aiming
	 5: Firing gun
	 6: Aiming two-handed
	 7: Firing gun two-handed
	 8: Firing left-to-right two-handed
	 9: Firing right-to-left two-handed
	10: Firing while walking
	11: Aiming two-handed and crouching
	12: Aiming while walking
	13: Dying
	10: Firing while walking
	15: Getting to crouch
	16: Crouching
	17: Aiming while crouching
	18: Firing while crouching
	19: Walking while crouching
	20: Standing up from crouching
 57: Sophia Lee
	 1: Standing
	 2: Walking
	 3: Running
	 4: Jumping while holding up staff
	 5: Firing staff
	 6: Dying
	 7: Waving staff and giggling
	 8: Firing staff
	 9: Climbing up 1 step
	10: Climbing up 2 steps
	11: Climbing up 3 steps
	12: Climbing down
 58: Thames Wharf machine
	[Only one state]
 60: MP with stick (TR3G: mechanic with wrench)
 	 1: Standing
	 2: Walking
	 3: Swinging stick forward (hitting)
	 4: Swinging stick backward
	 5: Tapping stick on hand
	 6: Swinging stick to left
	 7: Pulling stick up to be shoved forward
	 8: Getting ready to swing stick forward
	 9: Shoving stick forward
	10: Running
	11: Dying
	12: Making a big swing of stick forward (hitting)
	13: Climbing up 1 step
	14: Climbing up 2 steps
	15: Climbing up 3 steps
	16: Climbing down
 61: MP with gun
	 1: Standing
	 2: Walking
	 3: Running
	 4: Aiming
	 5: Firing gun
	 6: Aiming two-handed
	 7: Firing gun two-handed
	 8: Firing left-to-right two-handed
	 9: Firing right-to-left two-handed
	10: Firing while walking
	11: Aiming two-handed and crouching
	12: Aiming while walking
	13: Dying
	15: Getting to crouch
	16: Crouching
	17: Aiming while crouching
	18: Firing while crouching
	19: Walking while crouching
	20: Standing up from crouching
 62: Prisoner
	 1: Standing
	 2: Walking
	 3: Punching on left
	 4: Punching on right
	 5: Nervously putting fists together
	 6: Punching on left and pulling back right
	 7: Pulling back for right punch
	 8: Doing swinging right punch
	 9: Punching on right
	10: Running
	11: Dying
	12: Climbing up 1 step
	13: Climbing up 2 steps
	14: Climbing up 3 steps
	15: Climbing down
 63: MP with sighted gun and night sight
	 1: Standing
	 2: Walking
	 3: Running
	 4: Standing with gun downward
	 5: Firing gun
	 6: Walking and firing
	 7: Dying
	 8: Aiming
	 9: Walking and aiming
	10: Aiming two-handed
	11: Firing two-handed
 64: Gun turret
	 0: Firing
	 1: Idle
 65: Dam guard
	 1: Standing
	 2: Walking
	 3: Punching on left
	 4: Punching on right
	 5: Nervously putting fists together
	 6: Punching on left and pulling back right
	 7: Pulling back for right punch
	 8: Doing swinging right punch
	 9: Punching on right
	10: Running
	11: Dying
	12: Climbing up 1 step
	13: Climbing up 2 steps
	14: Climbing up 3 steps
	15: Climbing down
 66: Black pyramid (TR3G: red pyramid)
	[Only one state]
 67: Black pyramid (TR3G: red pyramid)
	[Only one state]
 68: Black pyramid (TR3G: red pyramid)
	[Only one state]
 69: Cobra / Rattlesnake
	 0: Awakening / Dying
	 1: Head Up
	 2: Biting
	 3: Sleeping
 70: Temple statue
 	 0: Standing with arms out
 	 1: Dancing while swinging swords
 	 2: Standing with swords held in front
 	 3: Walking with swords held in front
 	 4: Frozen
 	 5: Attacking with swords
 	 6: Gloating?
 	 7: Swinging swords downward
 	 8: Standing with arms out
 	 9: Dying
 71: Monkey
	 2: Walking
	 3: Standing
	 4: Running
	 5: Bowing head?
	 6: Squatting
	 7: Waving arm
	 8: Scratching face
	 9: Rolling
	10: Doing something with hands
	11: Dying
	12: Swiping with right arm
	13: Jumping up and attacking?
	14: Jumping up and attacking?
	15: Climbing 2 steps
	16: Climbing 1 step
	17: Climbing 0 steps
	18: Jumping down 2 steps
	19: Jumping down 1 step
	20: Jumping down 0 steps
 73: Tony Firehands
	 0: Standing
	 1: Jumping up and laughing
	 2: Standing
	 3: Shooting fireball with right hand
	 4: Waving arms up (shooting fireball?)
	 5: Waving arms outward (shooting fireball?)
	 6: Dying
 74: Black pyramid (TR3G: red pyramid)
	[Only one state]
 75: Black pyramid (TR3G: red pyramid)
	[Only one state]
 76: Black pyramid (TR3G: red pyramid)
	[Only one state]
 77: Black pyramid (TR3G: red pyramid)
	[Only one state]
 78: Black pyramid (TR3G: red pyramid)
	[Only one state]
 79: Black pyramid (TR3G: red pyramid)
	[Only one state]
 80: Black pyramid (TR3G: red pyramid)
	[Only one state]
 81: Black pyramid (TR3G: red pyramid)
	[Only one state]
 82: Black pyramid (TR3G: red pyramid)
	[Only one state]
 83: Collapsible floor
	 0: Stationary
	 1: Shaking
	 2: Falling
	 3: Settling down
 86: Heavy swinging thing / Drill bit / Swinging brazier
	[Only one state]
 87: Spikes / Barbed wire
	[Only one state]
 88: Boulder / Barrel
	 0: Stationary
	 1: Rolling
 89: Giant boulder (Temple of Puna)
	 0: Stationary
	 1: Rolling
 90: Disk (like dart)
 	[Only one state]
 91: Black pyramid (TR3G: red pyramid) / Metallic shim?
	[Only one state]
 94: Spiked frame with impaled skeleton / Slamming door
 	 0: At initial position
 	 1: Sprung (moved in spikes' direction)
 97: Movable cubical block (pushable)
	 0: Stationary
	 1: Being pulled?
	 2: Being pushed?
 98: Movable cubical block (pushable)
	 0: Stationary
	 1: Being pulled?
	 2: Being pushed?
101: Destroyable boarded-up window (TR3G: destroyable grille)
	[Only one state]
102: Destroyable boarded-up window
	[Only one state]
102: Destroyable wall
	[Only one state]
106: Overhead pulley hook
	[Only one state]
107: Falling fragments
	 0: At initial position
	 1: Falling
	 2: Settling
108: Rolling spindle
	 1: Stationary
	 2: Rolling
110: Subway train (TR3G: Eurostar train, saucer-shaped sub,
		red car)
	[Only one state]
111: Wall-mounted knife blade / Knife disk
	 1: Extended
	 2: Pulled back
113: Detachable stalacites
	 1: Attached to ceiling
	 2: Falling
	 3: On ground
114: Spiky movable wall (TR3G: also Loch Ness Monster)
	[Only one state]
116: Spiky movable vertical wall / Tunnel borer / (TR3G: hot-air balloon)
	[Only one state]
117: Valve wheel / Pulley
	 0: Stationary
	 1: Turning / Turned
118: Switch / Pullable book
	 [switch states]
	 0: Off
	 1: On
	 [states may be reversed]
	 [book]
	 0: Original position
	 1: Pulled out
119: Underwater propeller / Diver sitting on block /
		Underwater rotating knives / Meteorite /
		(TR3G: Sophia Lee hideout boulder)
	 0: Spinning
	 1: Stopping?
	[Diver; turns into another diver object after jumping off]
	 0: Sitting on block and looking around
	 1: Jumping off block and into water
120: Fan
	 0: Spinning
	 1: Stopping
121: Heavy stamper / Grinding drum / Underwater rotating knives
	[Only one state]
122: Temple statue (original petrified state) / Willard in cutscene
	[Only one state]
123: Monkey with medipack / Willard in cutscene / Sophia Lee in cutscene
	 2: Standing
124: Monkey with key
	 2: Standing
125: * Frame (for indicator bars)
127: Zipline handle
	 1: Moving
	 2: Settling down
128: Above-water switch
	 0: Off
	 1: On
	 [states may be reversed]
129: Above-water switch
	 0: Off
	 1: On
	 [states may be reversed]
130: Underwater switch
	 0: Off
	 1: On
	 [states may be reversed]
131: Door
	 0: Closed
	 1: Open
132: Door
	 0: Closed
	 1: Open
133: Door
	 0: Closed
	 1: Open
134: Door
	 0: Closed
	 1: Open
135: Door
	 0: Closed
	 1: Open
136: Door
	 0: Closed
	 1: Open
137: Door
	 0: Closed
	 1: Open
138: Door
	 0: Closed
	 1: Open
139: Trapdoor
	 0: Closed
	 1: Open
140: Trapdoor
	 0: Closed
	 1: Open
142: Bridge (flat)
	[Only one state]
143: Bridge (slope = 1)
	[Only one state]
144: Bridge (slope = 2)
	[Only one state]
145: Passport (opening up)
	[Only one state]
146: Stopwatch
	[Only one state]
147: Lara and butler picture
	[Only one state]
148: [Cutscenes] Mercenary with partially amputated leg / Willard /
	Leader of the Damned / Open trunk / MP 1 /
	Delivery-truck driver 1 / Raft / Sophia Lee / Willardspider
149: [Cutscenes] Willard / Damned goon / Antenna / MP 2
	Delivery-truck driver 2 / Tony / Fish 1 / Ora Dagger
150: [Cutscenes] Bell / Table / Boxed computer / Quadbike /
	Truck rear door 1 / Stone block 1 / Fish 2 / Light pillar
151: [Cutscenes] Wrapped-up tent / Truck rear door 2 / Stone block 2 /
	Fish 3 / Meteorite
152: [Cutscenes] Glass (for drinking) / Tribesman / Gunflare /
	Stone block 3 / Sophia Lee's staff / Willard
153: [Cutscenes] Stool / Stone block 4 / Chair
154: [Cutscenes] Goon's gun / Bowl with tomato soup / Stone block 5
155: [Cutscenes] Sophia Lee's goon / Willard's briefcase / Stone block 6 /
	Fish 4
156: [Cutscenes] Mine elevator / Quadbike
158: Passport (closed)
	[Only one state]
159: Bar with "N" logo
	[Only one state]
160: Pistol (on ground)
	[Only one state]
161: Shotgun (on ground)
	[Only one state]
162: Desert Eagle (on ground)
	[Only one state]
163: Uzis (on ground)
	[Only one state]
164: Harpoon gun (on ground)
	[Only one state]
165: MP5 (on ground)
	[Only one state]
166: Rocket launcher (on ground)
	[Only one state]
167: Grenade launcher (on ground)
	[Only one state]
168: Pistol ammo(?) (on ground)
	[Only one state]
169: Shotgun ammo (on ground)
	[Only one state]
170: Desert Eagle ammo (on ground)
	[Only one state]
171: Uzi ammo (on ground)
	[Only one state]
172: Harpoons (on ground)
	[Only one state]
173: MP5 ammo (on ground)
	[Only one state]
174: Rockets (on ground)
	[Only one state]
175: Grenades (on ground)
	[Only one state]
175: Small medipack (on ground)
	[Only one state]
175: Large medipack (on ground)
	[Only one state]
178: Flares (on ground)
	[Only one state]
179: Flare (on ground)
	[Only one state]
180: Savegame crystal (on ground)
	[Only one state]
181: Sunglasses
	[Only one state]
182: Portable CD Player
	[Only one state]
183: Direction keys
	[Only one state]
184: Globe (for indicating destinations)
	[Only one state]
185: Pistol
	[Only one state]
186: Shotgun
	[Only one state]
187: Desert Eagle
	[Only one state]
188: Uzis
	[Only one state]
189: Harpoon gun
	[Only one state]
190: MP5
	[Only one state]
191: Rocket launcher
	[Only one state]
192: Grenade launcher
	[Only one state]
193: Pistol ammo(?)
	[Only one state]
194: Shotgun ammo
	[Only one state]
195: Desert Eagle ammo
	[Only one state]
196: Uzi ammo
	[Only one state]
197: Harpoons
	[Only one state]
198: MP5 ammo
	[Only one state]
199: Rockets
	[Only one state]
200: Grenades
	[Only one state]
201: Small medipack
	[Only one state]
202: Large medipack
	[Only one state]
203: Flares
	[Only one state]
204: Savegame crystal
	[Only one state]
205: Puzzle 1 (on ground?)
	[Only one state]
206: Puzzle 2 (on ground?)
	[Only one state]
207: Puzzle 3 (on ground?)
	[Only one state]
208: Puzzle 4 (on ground?)
	[Only one state]
209: Puzzle 1
	[Only one state]
210: Puzzle 2
	[Only one state]
211: Puzzle 3
	[Only one state]
212: Puzzle 4
	[Only one state]
213: Slot 1 empty
	[Only one state]
214: Slot 2 empty
	[Only one state]
215: Slot 3 empty
	[Only one state]
216: Slot 4 empty
	[Only one state]
217: Slot 1 full
	[Only one state]
218: Slot 2 full
	[Only one state]
219: Slot 3 full
	[Only one state]
220: Slot 4 full
	[Only one state]
224: Key 1 (on ground?)
	[Only one state]
225: Key 2 (on ground?)
	[Only one state]
226: Key 3 (on ground?)
	[Only one state]
227: Key 4 (on ground?)
	[Only one state]
228: Key 1
	[Only one state]
229: Key 2
	[Only one state]
230: Key 3
	[Only one state]
231: Key 4
	[Only one state]
232: Lock 1
	[Only one state]
233: Lock 2
	[Only one state]
234: Lock 3
	[Only one state]
235: Lock 4
	[Only one state]
236: Pickup 1 (on ground?)
	[Only one state]
236: Pickup 2 ? [unused] (on ground?)
	[Only one state]
238: Pickup 1
	[Only one state]
239: Pickup 2 ? [unused]
	[Only one state]
240: Infada stone (on ground?) (TR3G: Hand of Rathmore)
	[Only one state]
241: Element 115 (on ground?)
	[Only one state]
242: Eye of Isis (on ground?)
	[Only one state]
243: Ora dagger (on ground?)
	[Only one state]
244: Infada stone (TR3G: Hand of Rathmore)
	[Only one state]
245: Element 115
	[Only one state]
246: Eye of Isis
	[Only one state]
247: Ora dagger
	[Only one state]
272: Keys (sprite)
	[Only one state]
273: Keys (sprite)
	[Only one state]
276: Infada stone (sprite)
	[Only one state]
277: Element 115 (sprite)
	[Only one state]
278: Eye of Isis (sprite)
	[Only one state]
279: Ora dagger (sprite)
	[Only one state]
282: Fire-breathing dragon statue
	 0: Idle
	 1: In between breaths
	 2: Breathing fire
285: Black pyramid (TR3G: red pyramid)
	[Only one state]
287: Tyrannosaur
	 1: Standing
	 2: Walking
	 3: Running
	 5: Dying
	 6: Bellowing
	 7: Biting
	 8: Shaking Head and Spitting Out
288: Raptor
	 0: Dying
	 1: Standing
	 2: Walking
	 3: Running
	 4: Jumping and Biting?
	 6: Bellowing
	 7: Running and snarling
	 8: Biting
291: Laser sweeper
	[Only one state]
292: Black pyramid (TR3G: red pyramid)
	[Only one state]
294: * Gray disk
295: Detonator switch box
	[Only one state]
	[Animation: plunger being pushed in]
296: * Various effects (water splash, water surface, fish, smoke, etc.) 
297: * Bubble
299: * Flash (looks like distant light)
300: Gunflare
	[Only one state]
300: Gunflare (spiky)
	[Only one state]
304: Black pyramid (TR3G: red pyramid)
	[Only one state]
305: Black pyramid (TR3G: red pyramid)
	[Only one state]
309: Rocket (single)
	[Only one state]
310: Harpoon (single)
	[Only one state]
311: Grenade (single)
	[Only one state]
312: Big missile
	[Only one state]
313: Black pyramid (TR3G: red pyramid)
	[only one state]
314: Movable Boom
	 1: Horizontal
	 2: Moving to downward
315: Lara true appearance
	[variable]
316: * Flash (looks like distant light)
317: Black pyramid (TR3G: red pyramid)
	[only one state]
318: Red ceiling rotating(?) light
	[Only one state]
319: Black pyramid (TR3G: red pyramid)
	[only one state]
321: Black pyramid (TR3G: red pyramid)
	[only one state]
322: Black pyramid (TR3G: red pyramid)
	[only one state]
324: Black pyramid (TR3G: red pyramid)
	[only one state]
325: Black pyramid (TR3G: red pyramid)
	[only one state]
326: Black pyramid (TR3G: red pyramid)
	[only one state]
327: Black pyramid (TR3G: red pyramid)
	[only one state]
328: Black pyramid (TR3G: red pyramid)
	[only one state]
330: Black pyramid (TR3G: red pyramid)
	[only one state]
331: Black pyramid (TR3G: red pyramid)
	[only one state]
332: Black pyramid (TR3G: red pyramid)
	[only one state]
333: Black pyramid (TR3G: red pyramid)
	[only one state]
334: Black pyramid (TR3G: red pyramid)
	[only one state]
335: Black pyramid (TR3G: red pyramid)
	[only one state]
336: Black pyramid (TR3G: red pyramid)
	[only one state]
337: Black pyramid (TR3G: red pyramid)
	[only one state]
338: Black pyramid (TR3G: red pyramid)
	[only one state]
339: Black pyramid (TR3G: red pyramid)
	[only one state]
347: Black pyramid (TR3G: red pyramid)
	[only one state]
349: Union Jack / Man with heart cut out / Underwater vegetation /
	Translucent cover / Faregate barriers / Multiple rotating rings /
	Helicopter / Water wheel / Big gun turret / Missile held in clamps /
	Antarctic-base flag / Diving bell / Tinnos lamp /
	Meteorite Cavern helicopter /  (TR3G: Scottish flag? /
	Giant drill)
	[only one state]
350: Racetrack pennant / Man sliced along front /
	Man in treehouse calling / Pulley / Mason-lodge rotating moon /
	Fish swimming in tank / Khaki stealth fighter flying /
	Movable block / Generator / Railroad switch lever / (TR3G: Floating mutant)
	[only one state]
351: Dagger of Xian in case / Mercenary with partially amputated leg /
	Union Jack / Mason-lodge dagger / Dead diver /
	Fish swimming in tank / Black stealth fighter flying /
	Base of big antenna? / Translucent cover / (TR3G: Helicopter /
	Floating mutant)
	[only one state]
352: Iris(?) in case / Dead mercenary / Mason-lodge moon block /
	Fish swimming in tank / Big antenna /  (TR3G: Helicopter /
	Seaweed)
	[only one state]
353: Footstool / Fish swimming in tank / Radar display
	[only one state]
354: Dead raptor / Alarm box / Mason-lodge dagger /
	Small version of big antenna / (TR3G: Diving bell)
	[only one state]
355: Skybox
	[only one state]
356: * Standard symbols
357: Black pyramid (TR3G: red pyramid)
	[only one state]
358: Black pyramid (TR3G: red pyramid)
	[only one state]
360: The butler
	 1: Walking
	 2: Standing
360: The butler in military outfit and target
	 1: Walking
	 2: Standing
362: * Assault-course numerals and punctuation
365: Black pyramid (TR3G: red pyramid)
	[only one state]
366: Yellow shell casing
	[only one state]
367: Red shell casing
	[only one state]
370: Tinnos light shaft
	[only one state]
373: Electrical switch box
	[only one state]
	[First animation: initial state: closed]
	[Second animation: box door blown off]